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Designing Games with Your Kids with Patrick McNeil

The Board Game Design Lab

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Teaching Your Kids Excellent Things for the Long Hall

It's always dangerous to start off with a big scope in mind, especially for game design. Right when you design your first game, it is utter garbage,. And then after doing it for six months, you're a good bit better. For one, collaboration, like doing all the work with each other. When i watch people play the game, are they having fun? Do they look bored? Which things actions nobody want to take? Which cards do people want to play? So it builds that, like ampathy and that exexternal view.

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