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Analyzing Open World Aspects of Final Fantasy VII Remake
The chapter critiques the open world aspects of the game, highlighting issues with repetitive activities, slow pacing, and uninspired tasks like capturing chocobos. The speaker expresses frustration with the lack of creativity in the open world design while appreciating the detailed reimagining of the original game's content. They discuss the balance between narrative-driven content and side activities, reflecting on the game's strengths and weaknesses in providing an engaging gameplay experience.