
Episode 103: IRDC 2015 UK
Roguelike Radio
00:00
Aesthetics and noise in level design
Guests discuss BSP limitations, Perlin/Worley noise, and creating visually attractive procedurally generated maps.
Play episode from 07:20
Transcript

Guests discuss BSP limitations, Perlin/Worley noise, and creating visually attractive procedurally generated maps.