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How Do You Test Character Types and the Modularity of the Story Telling?
The game has a matrix of personality types that have these flags of personality qualities and ratings for their strength. The characters are driven by their little engines and their quaty of their personality qualities to interact with the encounter in whatever way they are moved to do. It's interesting, because a lot of thoe teatures you mentionede, characters aging in things. I feel like now ther sourt have some of the most memorable parts of the game.