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Design Decisions in Games - What's Going Down?
"There's no one right way, as all i'm saying rightly, things just turn out very differently. But what are your hacs? Yalls, hacks? Thit's like a wole episode for zack's answer." "I'd be curious to know if any general, huristic strategies or procedures for making design decisions in games," says the game's creator and co-creator Zack Snyder. The first time he saw it moving on the screen, 'he knew he had something really special,' adds designer Alex Pejno. "[The] controls were based off em t truly blue my mus there were a lot, there were a few ideas that we came up with together