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Nintendo Voice Chat: Factor 5's Odyssey to Make Star Wars Games

Nintendo Voice Chat

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The N64's Gruesome Memory Architecture

SGI applied early on for microcode access, which at the time only had Nintendo internally and rare. The high res we actually considered after fiddling around with the N64's god awful screen filters. It was very, very hard if you were doing a lot of dynamic stuff to get any decent frame out of it.

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