Play is always about trying to find a way, in a an unexpected way, into a problem. And especially when you've got an objective that you're trying to meet, and if you've got more than one objective, you can start to find interesting ways to connect the dots across things. I mean, it's a pretty bizarre example, ecause i don't do anything with baseball or ice sgating, but... It starts to get your mind interested, at least my mind interested, in e kind of the puzzle aspect of something.
Sup squiggly-brained intuitives! Welcome to our six-part series on Inspired Creators, where we’ll be chatting about everything from burnout, embodying your creator archetype, finding your flow state, and what the witch wound has to do with our creative output.
This week we’re lucky to have the ingenious creative Anita Stubenrauch (@anitavisions) to talk about pushing through creative blocks and strategies for combating burnout. Over a 13-year creative career at Apple, Anita authored Apple’s credo, designed presentations given to Steve Jobs, and was Angela Ahrendts’ executive speechwriter. She currently lives in Murphys, California, where she's building a beautiful retreat space, The Land of Make+Believe while running her brand-vision agency, Cause:Effect Creative.
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