Developing a game and an economy at the same time seems even more challenging. How does this notion of hate to win factor in? I hear a lot about, well, you could have cosmetic features or maybe resources. But what you don't want is for someone to be able to buy a hundred thousand dollars sword and win the game. It's not necessarily like an order of priority when you're developing.

Get the Snipd
podcast app

Unlock the knowledge in podcasts with the podcast player of the future.
App store bannerPlay store banner

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode

Save any
moment

Hear something you like? Tap your headphones to save it with AI-generated key takeaways

Share
& Export

Send highlights to Twitter, WhatsApp or export them to Notion, Readwise & more

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode