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Eric Koziel: Gaming and Web3 - [Web3 Breakdowns, EP.69]

Making Markets

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The Importance of Pay to Win in Games

Developing a game and an economy at the same time seems even more challenging. How does this notion of hate to win factor in? I hear a lot about, well, you could have cosmetic features or maybe resources. But what you don't want is for someone to be able to buy a hundred thousand dollars sword and win the game. It's not necessarily like an order of priority when you're developing.

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