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Designing Mothership Sandbox Settings with Joel Hines

Dieku Podcast

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Connecting Locations in a Sandbox Setting

Exploring the use of hooks to interconnect locations in a sandbox environment, providing depth and purpose to player exploration. Discussion includes recent karth jam creations, the idea of surpassing original products, and the upcoming release of Tide of Monty. The chapter delves into the design process of a unique game setting with societal dynamics shaped by an eternal sunset and inspirations from Mad Max and Water World.

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