The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers cover image

Why Games Work: Emotional Arcs, Flow States, and Meaningful Play (with Jesse Schell)

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers

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Balancing choices and desires through playtesting

Jesse discusses balancing options, player freedom, and iteration using playtesting and concrete examples from game and retail worlds.

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