8min chapter

The Fourth Curtain cover image

Kristian Segestrale’s Midas Touch

The Fourth Curtain

CHAPTER

Exploring Company Handbooks and Game Design Evolution

An analysis of the importance of company handbooks referencing prominent examples like Valve and Netflix, alongside discussions on remote working and handbook best practices. The chapter also delves into the evolution of game design philosophies, focusing on player engagement, monetization mechanics, and the alignment of incentives between developers and players.

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