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#258: Gatefall

So Very Wrong About Games

00:00

The Power of Randomness in a Battle System

The action selection in seismic is so good. It's, you know, so tense. Especially at that end point where there's two people that are very close to finishing. Right. And then it's just undone by randomness or sometimes I would argue as bad or possibly even worse, you're not in contention for the victory. But yet some random event or some card play targets you anyway. As it is, it's an uneven marriage between a whole bunch of different elements.

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