No game can be truly great in experience and feel without a functional and appealing UI. If the art and animations in games are equivalent to the contents of a book, then the User Interface is comparable to the typography, layout, and the meaningful presentation of visual materials. Today, we uncover the art and psychology behind Game UI with a very special guest, Gon Vazquez (UI/UX Designer for Brawl Stars at Supercell).
Connect with Gon at:
Behance: https://www.behance.net/gonvazquez
LinkedIn: http://linkedin.com/in/gonvazquez
Instagram: http://instagram.com/gon_vazquez_art
Chapters:
0:00 Episode Intro
0:33 Introduction: Gon Vazquez
1:51 Exploring the UX Design Process
12:56 Generic vs. Thematic Game UIs
16:41 The Journey of UI Style Selection
21:13 Considering Long-term Efficiency in UI Design
24:59 The T-shaped Role of a Senior UI Artist
28:23 Career Path to Becoming a UI Artist
35:14 Artistic Skills and their Role in UI Design
37:44 Tools and Processes in UI/UX Design
43:05 Psychology of Colors and Shapes in UI
52:30 Challenges in Evolving UI for Ongoing Games
57:31 Negotiation and Conviction in UI/UX
1:00:40 Ensuring Standout UI Art and Experience
1:05:52 Creative Freedom and Enjoyment in UI Design
1:10:27 Creating an Ideal UI Portfolio
1:20:04 Wrap up
Watch this podcast as video on: https://youtu.be/wM1vEnp93uE