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How to Get the Most Out of a Prototyping Phase
Designers work a lot in low fidelity to increase the learning cycles right if you're always working in really high fidelity whether it's a coded prototype or just a high fidelity design prototype those are nice. When you get into really deep data visualization you may need to get the visual design starts to become more of an issue but for the kinds of things you're talking about you really can get some great feedback early one question was there anything very specifically that you learned in the prototyping phase that saved you a lot of particularly a lot of money? We were able to from the beginning not focus too much on appearance or you know fancy components there but more focusing on usability, readability and some other components