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How to Use Neutral Players to Facilitate Learning and Development
I want to try and keep them in this game form where I can. There are some rate limiters for particularly technical competence. And then if I feel that I'm not getting as far as I need, I may use neutral players in the centre of the field or as bumpers on the outside. So we might just play keep away, right? Two versus one or three versus one keep away. Then I could take out those neutral players to really stress their implementation of these ideas at the end. Chris will see little flashes of performance improvement, but I know that's not learning. But that's how that floor might look in a session on switching player.