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#241: Planet Unknown

So Very Wrong About Games

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Is There a Track That Keeps Track of How Your Citizens Feel?

I liked how it wanted to grapple with politics, even though that I didn't necessarily like the execution of it. Yeah, I couldn't go 10 minutes back in my save game and say, oh, I need this building on that now and then continue with my game. And the burdens of just starting over again are considerable. What do you think about the track that sort of kept track of how your citizens felt? You had discontent and you had hope and they were shown or the inventory was these tokensYou'd pedal these out of these bags and they'd all, they'd have, they'd be either active or inactive and they'd give you.

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