
Celeste Composer, Lena Raine
The AIAS Game Maker's Notebook
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Game Music Implementation
Everything was called 2000. Oh absolutely. And although there was like a five year window on either side of the year. Yeah. No, that was too much but you never know. But in any case, like I I picked up that that engine basically to just kind of take around with mostly because I was really curious of how game music implementation could work. Back back in that release it was pretty pretty tied to like mid just straight up MIDI files for all the background music in that engine.
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