
Creating the "Gamiest Game" in Neon White with Ben Esposito
The AIAS Game Maker's Notebook
The Origins of Neon White
It started with me and Geneva. She heard just kind of giving me ideas and helping develop the world and the characters. And then, you know, I brought on the familiar cast of characters from our king kids. So Tom Astell, again, came and helped out. And really good friend Russell honor who's been in our king kids since the beginning. He also does everything. Then we had a bunch of part time people working on all the art and all told it was probably no more than five people working on it full time at its height. But then it had 18 people total, like actually touch it at some point or another. Yeah, that's awesome. It was very manageable
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