Seth Godin: I started in the 80s when on an Apple II and some of the games were all DOS-based. He says he found himself working with the first generation of professional computer game designers. godin: There's a whole bunch of problems you need to solve that no one had ever thought about before.Godin: After Infocom had succeeded with Zork, we were the people who developed games with Ray Bradbury and Arthur C. Clark.

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