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#23 - Strategy Game Hustle and Diversity Overhaul with Mohawk Games

Game Developer Podcast

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How Far Into Development Did You Lose a Publisher?

"We found ourselves without a publisher. It's, kint like watching a hurricane coming d get out," says co-founder and director of "Walking Dead: Definitive Edition" The game was in development for about six months before it lost its publisher. Do you think if this had to happen, would it have been better to have happened sooner? Or do you think this was kind of the perfect point for you guys to ramp off and re pivot, find a new publisher and still get the project to the point it is now? i can only imagine from the inside, th kind of anxiety around there."

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