
Designer Notes 72: Harvey Smith
Designer Notes
Deus Ex - The First Mission
"You don't know your game until you can finish your game and that's when you know what to change about your game And it's very frustrating to funding people It's conundrum right yeah like i'm gonna want to change the game when the game's finished Why because now i'll be able to see the game? Yeah, I can anticipate some percentage of those everybody can we can look at the as a team and we can assume Already we need to change x y and z but like Until it's finished and you can play it you won't really know," he said. "It was why I took over liberty island near the end of the project and reworked it entirely and it
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