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Supermaria World Leveling Guide - What's It Like?
One thing i really noticed with these worlds is how they ar really set up moments like what the star runs, and then there's a bunch of enemies. If you bounce on eight enemies without touching the ground, you start getting one else. And especially if you start playing around with it, it's like alchemys. Each it's just so smart, like to define for each thinga item five becomes item eight. Item ten becomes item 13. Buto, don'tno, it it's like in baro three, the enemies turn ito a coin or whatever. But in this one, stuff is changing into other stuff. I don't no, it's eal.