
249: Arcs with Cole Wehrle
Space Cats Peace Turtles
00:00
Final Fantasy 12
"My favorite part of oath is like oh yeah the game is great obviously and it's fun to have all the like sort of crazy win-making discussions but like I just love cleaning up oath" "I feel very divided in my design practice because on the one hand I do want to present things that are mechanically interesting and challenge people's assumptions about what games can do," he says. "These ideas are sometimes in conflict and sometimes they're not in conflict oftentimes they they link up really really beautifully" 'Oath was largely designed digitally so we'd like you know you had a button in TTS and the like just kind of does it' - John Coppity, co-
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