5min chapter

Eggplant: The Secret Lives of Games cover image

122: Finding Decency in Reality with Gilles De Coster (De Mol)

Eggplant: The Secret Lives of Games

CHAPTER

The Importance of Designing a Game

No not really on the fly it's never the first thing I mean we never have an idea for sabotage and then design a game around that. We're we can be inspired by pretty much everything last year it was a lot of movie references because to us the US is the country of the movies  and everyone sees 1000 American movies so they ask for it as well in some cases. It has been gaming in the past I can't remember exactly which one but I seem to recall that we had have been influenced by games and we might even be in the next series without giving too much away just as a general idea. People ask us what we're on when we're when we're thinking

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