
Tears of the Kingdom: Link's Home, Secrets of The Depths & What's Next - NVC 665
Nintendo Voice Chat
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The Play of Darkness in Breath of the Wild
The game is explicitly intended to be explored in pitch blackness. There's a lot of interactivity with the layers or the tears in which the labyrinths interact with each other. Some of those you can only get to from above. They also play with a really interesting thing with the labyrinths where a couple of the labyrinths have. A little thing that happens after you do that you get a pop up and a, you know, a little just the thing I won't spoil.
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