
Game Emulation on the Carbon Engine with Dimitris “MVG” Giannakis
Software Engineering Daily
00:00
Game Boy Emulation and Development Insights
This chapter explores the tools and methodologies used by homebrew developers to test and enhance Game Boy emulators, focusing on accuracy in CPU opcode emulation. It discusses the development of features within the Carbon Engine for game prototyping, and the logistics of porting emulators to various platforms while navigating the challenges of graphics APIs and official SDK limitations. Additionally, the chapter highlights collaborative efforts in modernizing classic games while respecting their original design.
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