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The Pandemic: A Study in Game Design
Nick and his friends started watching Belgian DeMole as a study for their game design work. One of the early realizations they came to is this idea of like casting as game design. Nick: I think we're used to thinking about, we have a game system that's like kind of independent sitting over here. But if you don't cast the right people then it breaks. That's not just an academic point. If you start embracing that kind of truth really heavily I think that can lead to really kind of interesting games.