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The Seven-Day Roguelike
I think the sunlight system manages to do that in interesting ways Um, it's a little bit like I'd be like a lot of the magic items that you get from broke Not the fire staff or the lightning staff. That's really that's old style. You know It magic as a mechanic rather than magic as something feeling mysterious but more some of the things like the Staff that lets you control the movement of a creature. And then if you use it rightly Then you can make that creature walk into lava. When used in clever ways Can have very powerful effects and so on. So how has the game evolved from the seven-day roguelike and what was being the big additions to it