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Replayability and Why It Doesn’t Matter (What We Talk About)

Decision Space

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Factors that Make a Game More or Less Replayable

The chapter discusses the factors that contribute to a game's replayability, including limited agency, randomness, clear feedback, and varied game arcs. It explores the impact of player interaction and personal preferences on replayability, using examples from games like Challenger, Castles of Burgundy, The Resistance, and Keyforge. The chapter concludes that replayability is subjective and dependent on individual tastes.

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