
Zelda: Breath of the Wild, Six Years Later
Triple Click
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Zelda: A Prequel and a Sequel
Jared Hill: I want to see more linear crafted spaces and could be dungeons, could be other stuff. Even Tied Island or like that part in one of my favorite parts in Breath of the Wild is when you're in the Gerudo section,. One of the labyrinths is a good example of pre-standing things. Those could be a little more involved than they were in Breath Of The Wild.
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