
Unreal Engine 5.2
The (Unofficial) Unreal Engine Podcast
Render Capture Baking Tool
The render capture baking tool lets you take like a really simple piece of geometry and then make it look much more detailed just by baking a bunch of textures to it. There's also support for end display over melanox, rivermax which means you can do uncompressed streams to to displays directly out of GPUs bypassing CPU encoding. And there's also a multi process and off this is one I didn't know,multi process and off screen rendering, which sounds very interesting.
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