
#62 James & Per are delightful
UX Podcast
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How to Predict When to Start Drawing Error Messages
If you are a UX designer, then you can anticipate a lot of this. But what I see is when people draw wireframes, they always forget in the beginning to draw the error messages and interactive behaviors into their designs. So there's so much interaction that you can't draw into wireframes that has to be communicated to developers. Or as I do now, we actually have stand-ups, design meetings where we actually go through the designs with the developers and talk about the different aspects of it. That's all well and good when you're in the little bigger, bigger projects. But when you kind of scale down to some smaller ones, which some of this stuff is completely applicable to
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