"I've done over a hundred shrines. I have ascended to true gamer God and it's tough to kind of like," he says. "Just every day I come home. Give them four that keeps the doctor away." He was really interested to see how sort of open and flexible the mechanics would play in a dungeon which Zelda dungeons are almost defined by the rigidity of the structure, right? If there's a way that you you find a secret path in there and not only is it like it's intended for you to find it but also has one prescribed place where that opening is as well. This is the this is the game that drew pictures with its map!"

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