
Level and Interaction Design (with Nina Marotta)
Nice Games Club - a gamedev podcast!
 00:00 
How Many Levels Do You Manage Throughout the Game?
I've only been at the studio for less than a year now, but I was leading part of a level. It was a level that was split into four smaller kind of sub levels. So I do get my hands in everything. One of the biggest benefits of working at a Cod Support Studio is that we get to touch every single Cod game that comes out.
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