3min chapter

Forcing Function Hour cover image

What Games Can Teach Us with Frank Lantz

Forcing Function Hour

CHAPTER

What Makes a Good Rule in a Game?

I love this definition of creativity really coming from constraints. You're constraining what a player can do and nudging them towards certain behaviors by what you're incentivizing. So I'm curious about some of these intentional choices that you make as a game designer, maybe zooming in on rules. What makes a good rule in a game? One of the hallmarks of a good rule is this concept of elegance.

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