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Donkey Kong Bananza, Fantastic 4 Games + Twisted Metal with Mike Mitchell

Get Played

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Behind the Scenes of Game Development

This chapter delves into the multifaceted challenges faced during the audio design and level creation of a multi-platform video game, particularly for the GameCube. It highlights the tension between ambitious cinematic goals and practical gameplay needs, along with personal anecdotes about the intense pressures of development within strict deadlines. The discussion also covers work-life balance issues, the role of QA teams, and the emotional journey of balancing creativity with commercial demands in the gaming industry.

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