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The Neuroscience of Gamification
The headsets are still kind of big and clunky. It's obviously not as high fidelity as your own vision, but that's just a technology problem. I think competition is a really big part of it because then you get the social status, which is so compelling to human beings. The reward money or whatever it happens to be. You can get brands involved in the self-actualization of human beings. So it doesn't need to be, you know, like some crypto coin or something. Or it could. But I think that there is a really cool application here. And I think it'd be really fun to figure out.