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Episode 48: OOP (Object-Oriented Programming) vs. FP (Functional Programming)

Lunch with Tech Leaders

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Overhead of Copying Data in Functional Languages vs. Mutating Data in Game Programming

This chapter explores the overhead of copying data in functional languages compared to mutating data in game programming. It discusses the impact of this trade-off on performance, modern hardware advancements, and the challenges of reasoning about performance in abstract languages like Haskell.

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