
133. Zelda and When Players Over-Think Puzzles
Play, Watch, Listen
00:00
How to Guide the Player and Make Things Smooth
We want the player to choose one of these three emotional responses. Over time, we refined things like how long does the player have to make that choice? And what we discovered was that in order for it to feel very seamless, the music has to always kind of flow directly into the next thing. So it sounds like a musical number and there aren't these gaps.
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