4min chapter

The Gradient: Perspectives on AI cover image

Christoffer Holmgård: AI for Video Games

The Gradient: Perspectives on AI

CHAPTER

How VR and Machine Learning Can Make Gaming More Powerful

In your research, you've worked on figuring out play styles and personas from empirical data. And oftentimes for automating testing of games, you know, finding if they work or not. So how did you get into that? And, youknow, what is the high level or review? Yeah. That's really cool. I haven't done work in this direction since, but it was really interesting to be part of it. It was exciting to combine game development and the psychological and psychometric aspects in that work.

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