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Three Moves Ahead 589: 'Board Game' vs 'Simulation'-style Strategy Games

Three Moves Ahead

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The Rise and Fall of the Crusader King

The game is sort of a push and pull dramatic arc that I was talking about. Every time there's a point in the story where it would be really interesting if your character failed here I as the person running the game can slide you like a poker chip across the table to say Well, your character is really impulsive. So what if they kicked that door down without checking to see You know what was behind it first? That's sort of like my Where where my brain goes when i'm thinking about game design is like how can games create Those natural up and downs that you get another kinds of storytellingwhere the player doesn't feel cheated over. Yeah, yeah, so there's a lot

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