
06: Making Spelunky 2 with Derek Yu
Eggplant: The Secret Lives of Games
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The Chaos of Interlocking Systems
I've been more interested in designing games that have a lot more player defined difficulty. And when I made my solitaire game you could sort of adjust the scope of the game by playing with different number of suits which is just sort of weird to me. It's not like just picking easy medium or hard it's almost as if you like start Mario and just say how many lives do you want to play this game withYou can buy all kinds of different items that change the way that the game plays out often in a way that makes it easier. If you, you know, there's an item that makes you take half damage but if you feel like that's cheap then you just don't
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