
Jonathan Blow
On The Metal
How Do We Animate the Geometry of a Person Walking Around?
"These days is it's a very very very different problem so first of all before you're even going to collide something you need to like have something right" "So we do this thing called skeletal animation which is you start defining these things called bones and then the coordinates attached to that will like rotate through space and stuff" 'I'm getting like 20 frames per second and someone else is running at 240 frames per second' he says. "'The same way I programmed Commodore 64 for years I don't remember even what what it did'" He continues with his thoughts on how gaming has changed over the last few decades.
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