There is a limitlessness to Breath of the Wild because it's a non-linear dungeon structure which is again a boring inside baseball term. You don't have to do anything in any particular order. A lot of the progression is not actually to do with combat. It's to do with puzzle solving. And um the ruins and the woods and the people you meet along the road. They all have a heavy hand in the metaphor. But they all have a lot of hope in them I think. Like it's a resilient high rule is a resilient worldBecause we've there have been so many high rules that there's nearly 30 he says. He adds: "What a sale that was just
Gaming used to be for everybody, like Lego. But somewhere around the early noughties gaming became extremely gendered, with first person war shooters dominating mainstream gaming and “girl” games arrived. We talk The Sims, Harvest Moon, Pokemon, Stardew Valley, tv and movie franchise games, horse riding games, a little bit of Zelda, and a little bit of Skyrim. We also discuss Gabrielle Zevin’s Tomorrow and Tomorrow and Tomorrow, and finish with recommendations for new gamers. Recs include:
Wandersong
Chicory
A Short Hike
Cult of the Lamb
Boyfriend Dungeon
Going Under
Wychwood
What Remains of Edith Finch
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