There is a limitlessness to Breath of the Wild because it's a non-linear dungeon structure which is again a boring inside baseball term. You don't have to do anything in any particular order. A lot of the progression is not actually to do with combat. It's to do with puzzle solving. And um the ruins and the woods and the people you meet along the road. They all have a heavy hand in the metaphor. But they all have a lot of hope in them I think. Like it's a resilient high rule is a resilient worldBecause we've there have been so many high rules that there's nearly 30 he says. He adds: "What a sale that was just

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