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Jonathan Blow on his programming language jai and upcoming game(s)!

Wookash Podcast

CHAPTER

Frustrations and Innovations in Programming Languages

This chapter explores the challenges of game development with C++, focusing on long compile times and inefficiencies in managing binary data. It also discusses the creation of a new programming language, Jai, aimed at reducing friction and enhancing programmer joy, while reflecting on the evolution of programming practices from the mid-90s to the present. The chapter concludes with a critique of naming trends in the open-source community and the emphasis on quality engineering over catchy titles.

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