
Populating The Metaverse With High Quality Content With Brian Karis
Building the Open Metaverse
The Impact of Virtual Texturing on Artists
Virtual geometry was a goal of mine for a number of years to try to tackle that in the specific domain of graphics. The reason why I could wrap it up with as virtual geometry is came off of some Tech in the past and its properties building off of the idea of virtual memory. It's this concept of being able to have a very large memory space or bigger than the amount of RAM that you have in your machine. You can move bits of memory page them in and out from the physical memory off to disc so that you can Simulate the concept of there being much more than there is actually a physical space for it. That level of command incredibly liberating to be able to throw all the
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