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How to Be a Successful Game Developer
It's just you three do it to everything. So we have some people, sometimes we're just too bad in some topics. We get help from outside freelancers, we pay them for their work they do. The only person I would really count it to here is still our animator,. But he's like only contract work and everything else from art with artists all my department, but sounds we just buy online. There's like tons of cider outside where you can just like buy sounds, license them for one project. And that's the same as we do. It's cheap. It's easy. Run real. You'll actually have to figure out yourself how it would be best.