4min chapter

Think Like A Game Designer cover image

Soren Johnson (Part I) — Building Civilization Through 4X Design, Bridging Digital and Physical Gaming, Navigating the Evolving TCG Landscape, and Crafting Games for Varied Playtimes (#49)

Think Like A Game Designer

CHAPTER

The Importance of Cross-References in 4X

I'm curious, I know how popular commander is. Is that have they rolled that into like their digital version of magic? I don't believe so. Last I checked they did not. It doesn't support multi you mean doesn't support more than two players. That's actually very, very, very telling. Like one of those, it's such a core assumption you would never even discuss it. There aren't turns where you just hit and turn to like jump through them. Like that never happens in Old World. But on the flip side, to some extent, like the length of the game is core to your 4X experience. You can't really have an epic experience if it

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