i think the crafting system is, is fucking gret and because you it again, i mean, it's not great, it's function. I don't really understand why i have yet to get into a situation where the difficulty is so much that it's like, unfalo. And eveon. Tnough, it's interesting. Grff, you talk about small advantages like it's, it's,. it is uncanny to me. Tha, i don't think it isit just like balance. I a onis. The more of those that you have at your disposal, like, the better. That was common in previous games which were more linear. But this one
Consider the title of this episode a warning: Elden Ring is a game that we're gonna be discussing A LOT for the foreseeable future, starting in this very episode. Join us as we discuss what works about From Software's new open-world Souls-like, which is to say, everything.
Other games discussed: Puzzle Quest 3, Steam Deck, Colin Farrell
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