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220 - The Last Of Us

Tonebenders Podcast

00:00

How to Build Silence Without Being Silent

"Silence is never actually silent," says co-creator Michael O'Leary. "We really built in the quiet with tons of little wood creaks and, and dust" The sound editorial side of small sounds was key to making sure that each building felt different as they went from abandoned building to abandoned building. In those scenes with the clickers where they had to juxtapose the quiet with the creatures, there was a lot of attention to detail for mixers Mark Fisherman and Kevin Roche.

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